Cecil, Dark Knight / Cecil, Redeemed Paladin Besides its incredible, flavorful design (FFIV), Cecil, Dark Knight is also a very good black suicide aggro card as a 2/3 deathtouch creature with a little bit of a downside that you can turn into upside later
This powerful artifact not only gives you a whole host of card advantage, but it can keep you alive in the late game, or slice your life total in half in the early game
As soon as the card is in play, Illumineers can gain lore equal to the damage of an opposing character they choose - all for the low cost of 2 ink
Then, it allows sources controlled by the owner that deal damage to an opponent or permanent to deal that much damage plus the number of fire counters of Fated Firepower, meaning that 3 counters would make a 1/1 creature deal 4 damage, instead