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Is there any step-up battle for the Crimson Blaze Expansion
Though no new keywords were introduced in this set, it featured the following: The first cycle of lands that forced you to return a land to your turn, lest the lands be sacrificed The final card that dealt with poison counters (Suq'Ata Assassin) until they returned, first in Future Sight, then, in force, in the Scars of Mirrodin block The first charms, or inexpensive modal spells with impressive utility Notable creatures, especially at lower rarities, with impactful and useful enters-the-battlefield abilities (e.g., Man-o'-War, Uktabi Orangutan, Nekrataal) But are any of those cards and cycles among the most valuable cards from this intriguing and oft-forgotten set
Before a card is released it is difficult to predict how it will perform, how the masses will use it, or even how it will be perceived for other merits or shortcomings